The Use of Digital-Based Media in Children’s Literature Learning in Universities During the Pandemic
Keywords:learning children's literature, digital, learning media conditions, learning media needs, learning
Interactive digital media is a product or service to present children's literature learning materials expected to motivate students in class. However, in actual conditions, the existing learning facilities have not presented interactive digital media, such as PowerPoint, learning videos, and e-books. Children's literature materials are focused on the age range from 5 to 13 years. This research employed a mixed method approach involving a sequential exploration. Researchers began by exploring qualitative data and used the analyzed research results to develop the secondary data incorporating a quantitative method. The research respondents were 117 lecturers in literature education at five different universities. Due to time and cost constraints and total samples that should be above 30% of the population, researchers involved 54 participants. In this regard, the simple random sampling technique was employed, in which all individuals in the population had the same opportunity to participate. Randomization was chosen because the target population was homogeneous. The sampling procedures consisted of (1) preparing a list of all population members and marking each with numbers 1 to 117 and (2) selecting the samples randomly using a table of random numbers from 1 to 54. The findings revealed that interactive digital media was needed in digital transformation in the modern era. The education sector could not avoid digitalization which promoted changes in the learning system, especially in Indonesia. Therefore, educators should incorporate interactive digital media into their learning plans to engage students and ensure positive learning outcomes.