Virtual Reality on Contextual Learning during Covid-19 to Improve Students' Learning Outcomes and Participation
Keywords:
virtual reality, contextual learning, student's learning outcomes, student participation, learning, virtual reality, contextual learning, student's learning outcomes, student participation, learningAbstract
This study aims to produce and assess the feasibility of historical virtual reality video products developed to create contextual learning and implement developmental instructional media in online learning to improve student outcomes and participation during the pandemic. This research is a research and development (R&D) with a non-equivalent control group quasi-experimental technique to obtain data. The respondents of this study were 88 students of grade X senior high school in Yogyakarta, Indonesia. The results of product development were validated by historical material experts, teachers, and learning media experts to assess the quality and feasibility of the media. Analysis of quantitative data showed a significant effect on improving learning outcomes in the experimental class compared to the control group (sig < .05). Virtual reality instructional media users in the experimental class showed a good increase in participation. Based on the results of this study, VR has proven to be feasible and effective as a contextual learning instructional media because it can present conditions such as real situations and provide experiences for students to be able to improve learning outcomes and learn participation without having to come to a place.
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